IELTS Speaking Part 3

Creativity and leisure in modern society: Part 3 questions and answers

Part 3 is a four-to-five-minute discussion that takes the Part 2 topic into wider ideas. Here are 5 questions on creativity and leisure in modern society, each with a Band 8 model answer, plus how to handle this theme and the words that lift it.
  • 5 questions
  • Band 8 model answers
  • 4 to 5 minutes

These questions follow the cue card Describe a creative activity you do at home. Do that card first for the full Part 2 to Part 3 flow.

5 questions

Questions and Band 8 answers

1

Why do you think some people find it difficult to pursue creative hobbies?

I suppose the main obstacle is the fast pace of modern life, which leaves people mentally exhausted. After a long working day, many individuals simply gravitate towards passive entertainment, like streaming films, rather than exerting creative effort. Furthermore, people often feel intimidated by the unrealistic standards showcased on social media, believing they lack the talent to start. Having said that, when people do carve out even half an hour a week, it often dramatically improves their overall wellbeing.

2

How do creative pursuits today differ from those in the past?

In the past, creative activities were often driven by practical necessity, such as knitting woollen jumpers or mending furniture. Nowadays, they tend to be purely recreational and heavily influenced by digital tools, with many people engaging in digital illustration or music editing on tablets. That being said, there is definitely a growing resurgence in traditional, tactile crafts among younger generations who want a digital detox, so the gap between past and present is not entirely absolute.

3

What factors encourage children to develop their artistic abilities?

A supportive environment both at home and in school is undoubtedly the most influential factor. When parents provide open-ended materials like clay or crayons and praise the process rather than the final outcome, children feel confident enough to experiment. Early exposure to galleries or community workshops also sparks genuine curiosity. However, excessive structured instruction at too early an age can occasionally backfire by making creativity feel like a chore rather than play.

4

Will digital technology eventually replace traditional hands-on crafts?

I do not believe so, primarily because physical crafts offer a sensory experience that screens cannot replicate. The tactile sensation of moulding pottery or carving wood provides a therapeutic satisfaction that digital software simply lacks. While digital art tools are undeniably becoming more accessible and sophisticated, they will likely coexist alongside traditional crafts rather than completely supersede them, as humans naturally crave tangible, physical creation.

5

What are the advantages and drawbacks of turning a creative hobby into a full-time career?

On the positive side, monetising a passion can lead to immense professional fulfilment, as work rarely feels tedious. For instance, a talented baker who opens a shop gets to do what they love daily. On the other hand, the pressure to meet client deadlines and generate a steady income can quickly drain the joy out of the activity. It essentially turns a relaxing pastime into a source of stress if one is not careful.

Use the shape, not the sentences: a view, a reason, an example, a limit. Examiners mark memorised answers down.

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Strategy

How to discuss creativity and leisure in modern society

  1. 1

    Weigh up practical constraints versus emotional benefits when discussing why people take up hobbies.

  2. 2

    Use contrastive linking words to compare modern digital pastimes with traditional tactile crafts.

  3. 3

    Qualify strong predictions about the future by acknowledging that physical human experiences remain irreplaceable.

7 words

Vocabulary for this discussion

  • passive entertainment

    leisure activities requiring no active physical or mental participation

  • carve out

    make time or space for something through deliberate effort

  • practical necessity

    something done because it is needed rather than for fun

  • tactile

    relating to the sense of touch or physical materials

  • digital detox

    a period spent avoiding electronic devices to reduce stress

  • supersede

    take the place of something previously established

  • monetising

    converting an activity or asset into money or income

Frequently asked questions

How long should a Part 3 answer be?+

Usually four to six sentences, or 30 to 60 seconds. Give a clear view, a reason, an example and, where it fits, a limit or an exception. The examiner will interrupt if you go on too long, which is normal.

Does Part 3 follow the cue card?+

Yes. Part 3 takes the theme of your Part 2 card and makes it abstract: society, comparisons, causes and the future. These questions follow the card "Describe a creative activity you do at home".

Can I say I don't know?+

You can say you haven't thought about it much, but then give your best guess with a reason. Examiners score your language, not your knowledge.

Keep practising

More Part 3 discussions: an activity or habit

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