Global sales of four types of digital games from 2000 to 2006
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
Summarise the information by selecting and reporting the main features, and make comparisons where relevant. Write at least 150 words.
- Mobile Phone Games
- Online Games
- Console Games
- Handheld Games
View the data
| 2000 | 2001 | 2002 | 2003 | 2004 | 2005 | 2006 | |
|---|---|---|---|---|---|---|---|
| Mobile Phone Games | 0 | 0 | 1 | 2.5 | 4 | 6 | 7 |
| Online Games | 0 | 0.5 | 1 | 2 | 4 | 5.5 | 9 |
| Console Games | 6 | 5.5 | 5 | 4.5 | 4.5 | 3.5 | 2.5 |
| Handheld Games | 11 | 12 | 14.5 | 15 | 15.5 | 15.5 | 17.5 |
Chart redrawn by BandLadder from the data in the original IELTS practice task. Many IELTS practice tasks come from the Cambridge IELTS series (Cambridge University Press & Assessment); all rights in the original tasks remain with their owners.
Band 8 sample answer
The bar chart illustrates the global revenue generated by four distinct categories of digital games between 2000 and 2006, measured in billions of dollars.
Overall, handheld games remained the most popular category throughout the seven-year period, showing a consistent upward trend. Conversely, console games experienced a gradual decline in sales, while mobile phone and online games saw substantial growth, particularly in the latter half of the period.
In 2000, handheld games generated $11 billion, a figure that climbed steadily to reach $17.5 billion by 2006. In contrast, console games started at $6 billion in 2000 but followed a downward trajectory, ending the period at $2.5 billion.
Mobile phone and online games were negligible in 2000 and 2001. However, from 2002 onwards, both sectors grew rapidly. Mobile phone games rose from $1 billion in 2002 to $7 billion in 2006. Similarly, online games increased from $1 billion to $9 billion over the same timeframe. By 2006, online games had surpassed mobile phone games, becoming the second-largest category, while console games had fallen to the lowest position among the four types.
179 words. Every figure in the answer comes from the chart above.
How to write about bar charts
- Compare the biggest and smallest bars before anything else.
- If the bars show years, describe change; if they show places, describe rank.
- Round sensibly and say 'just over' or 'nearly' rather than guessing decimals.
- dominated
- held the largest share of the total market
- upward trend
- a general movement or growth towards higher levels
- downward trajectory
- a steady movement towards a lower numerical value
- negligible
- so small or unimportant that it is ignored
- surpassed
- became greater in amount than another category
- substantial
- of considerable size, importance, or significant degree
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Frequently asked questions
What should the overview say?
Handheld games consistently dominated the market throughout the period, while mobile and online games experienced significant growth, contrasting with the steady decline of console games.
How long should an IELTS Task 1 answer be?
At least 150 words; 170 to 200 is the safe range. Spend about 20 minutes on it and leave 40 for Task 2, which carries twice the marks.
How do I describe bar charts?
Compare the biggest and smallest bars before anything else. If the bars show years, describe change; if they show places, describe rank. Round sensibly and say 'just over' or 'nearly' rather than guessing decimals.
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