PTE · Reading & Writing: Fill in the Blanks

Ancient Board Games

4 original Reading & Writing: Fill in the Blanks questions. Question 1 is free to answer and check right here; log in free to practise the rest in the BandLadder app.
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  • PTE Academic and PTE Core
1

Roman Twelve Lines Game

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The Roman game known as Ludus Duodecim Scriptorum, or the twelve lines game, represents a sophisticated ancestor of modern backgammon. Archaeologists have identified hundreds of inscribed stone surfaces across former imperial provinces, indicating that play was remarkably among citizens of diverse social strata. Unlike earlier purely fortune-driven recreations, this pastime tactical movement with stochastic elements through the rolling of three six-sided dice. Counters were advanced along three rows of twelve lettered or marked points, which often formed cryptic six-letter words or moral slogans. Players sought not merely to propel their pieces rapidly across the layout, but to vulnerable opposing stones, thereby forcing them to restart their circuit. Surviving literary references and physical artefacts indicate that tactical competence could significantly the impact of unfavourable dice rolls. Consequently, the game served both as an idle public diversion in bathhouses and as a respected intellectual pursuit domestic spaces.

Questions 2–4

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2

Chaturanga and Military Metaphor

Developed in northern India during the classical period, the game of Chaturanga is widely recognised as the direct precursor to modern chess. Its board, the uncheckered eight-by-eight ashtapada, provided the arena for a simulation of ancient warfare. The four divisions of the Indian military—infantry, cavalry, war elephants, and chariots—were 1 represented by distinct playing pieces with specific movement constraints. Unlike simpler race games, victory did not hinge upon clearing tokens from the field; 2, the primary objective was the systematic elimination or entrapment of the opposing king. This shift in mechanics reflected a profound transition towards abstract strategic planning, wherein each unit possessed a relative value dependent on its mobility and spatial 3. While early versions may have utilised dice to determine which piece moved, the standard game eventually 4 all random elements in favour of pure calculation. The subsequent dissemination of the game through Persia to the Islamic world facilitated further modifications to piece capabilities, gradually 5 the framework for medieval European chess.

  • Gap 1:repetitively · respectively · reciprocally · relatively
  • Gap 2:nonetheless · similarly · hence · rather
  • Gap 3:prevalence · durability · dominance · permanence
  • Gap 4:dismantled · displaced · discarded · dissolved
  • Gap 5:establishing · inventing · erecting · composing
3

Cross and Circle Mechanics in Pachisi

Pachisi, an ancient Indian race game played on a cross-shaped cloth track, exemplifies the enduring appeal of the cross-and-circle board archetype. The four arms extend from a central square, known as the char-koni, which functions as both the origin and the ultimate destination for each player's four pawns. Movement is governed by cowrie shells cast onto the board, with the number of upward-facing apertures 1 the permissible advancement of a selected pawn. Because several pieces can be manoeuvred simultaneously, success requires players to balance the swift progression of forward runners with the 2 defence of trailing units. A piece landing on a square occupied by a single rival counter sends that opposing token back to the central enclosure, an aggressive mechanic that encourages 3 positioning. Certain marked squares, designated as castles, afford total 4 from attack, providing crucial safe havens across the crowded perimeter. Consequently, master players rely on probabilistic assessment to navigate paths efficiently 5 minimising exposure to predatory strikes.

  • Gap 1:provoking · asserting · commanding · dictating
  • Gap 2:insulated · guarded · reserved · protective
  • Gap 3:volatile · turbulent · disruptive · chaotic
  • Gap 4:tolerance · immunity · resilience · exemption
  • Gap 5:until · whereas · while · despite
4

Byzantine Tabula and Tactical Blocking

Derived from earlier Roman grid pastimes, the Byzantine game of Tabula refined the mechanics of table games into the direct ancestor of modern backgammon. Played on a board containing twenty-four linear divisions, or points, the contest required two competitors to guide fifteen counters around the perimeter in the same direction, using the cast of three dice to 1 legal movement. A fundamental principle of Tabula was the strategic vulnerability of solitary stones, known as singletons, which could be hit and temporarily removed from play. Conversely, securing two or more friendly pieces upon a single point created an impenetrable barrier that opposing pieces could neither land on nor 2. This dynamic introduced profound tactical considerations, as players had to weigh the risks of rapid individual advancement against the benefits of constructing defensive blockades. A famous historical record from the fifth century illustrates an imperial match in which an unlucky roll forced the ruler to 3 his defensive chain, 4 leaving several vulnerable pieces open to immediate capture. Thus, analytical foresight was essential to 5 the inherent volatility of the dice.

  • Gap 1:regulate · supervise · prescribe · enforce
  • Gap 2:trespass · exceed · surpass · bypass
  • Gap 3:fracture · sever · shatter · breach
  • Gap 4:otherwise · nonetheless · thereby · whereas
  • Gap 5:subdue · mitigate · alleviate · restrict

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