IELTS Speaking Part 3

Strategic thinking and cognitive games: Part 3 questions and answers

Part 3 is a four-to-five-minute discussion that takes the Part 2 topic into wider ideas. Here are 5 questions on strategic thinking and cognitive games, each with a Band 8 model answer, plus how to handle this theme and the words that lift it.
  • 5 questions
  • Band 8 model answers
  • 4 to 5 minutes

These questions follow the cue card Describe someone very skilled at playing chess. Do that card first for the full Part 2 to Part 3 flow.

5 questions

Questions and Band 8 answers

1

Why do some people enjoy playing complex strategy games like chess?

I suppose many people are drawn to complex strategy games because they offer a deep intellectual challenge. Unlike games purely based on luck, strategy games give players complete autonomy over their decisions, which makes winning far more rewarding. For instance, successfully executing a multi-step plan against a tough opponent provides a genuine sense of accomplishment. That said, it certainly isn't everyone's cup of tea, as it demands considerable patience and mental stamina.

2

Should games that require strategic thinking be taught in primary schools?

In my view, introducing strategic games into the primary school curriculum would be quite beneficial. These activities teach children critical problem-solving skills, concentration, and how to deal with defeat gracefully. For example, learning to weigh up consequences before making a move translates well into everyday decision-making. However, it shouldn't become an academic burden; it ought to remain an enjoyable, optional pastime rather than a high-stakes subject.

3

How has digital technology changed the way traditional board games are played?

Digital platforms have fundamentally transformed traditional games by making them universally accessible. In the past, you needed a physical partner sitting opposite you, whereas now you can find a well-matched opponent across the globe within seconds. Video-sharing channels and online matchmaking have also accelerated how quickly players learn through interactive tutorials. Even so, some purists argue that virtual matches lack the psychological tension and tactile satisfaction of playing over a real board.

4

Do you think people who excel at strategy games are naturally more intelligent?

I wouldn't say they are universally more intelligent, but they certainly possess specific cognitive strengths. Excelling at games like chess requires spatial reasoning, pattern recognition, and working memory, which are distinct components of intellect. For instance, a master strategist might easily outmanoeuvre opponents on a board, yet struggle with interpersonal or creative tasks. So, while it reflects a sharp analytical mind, it doesn't necessarily indicate well-rounded practical intelligence.

5

How might the popularity of traditional intellectual games change in the future?

I suspect traditional mind games will continue to thrive, albeit mainly in hybrid digital formats. While fast-paced video games dominate modern entertainment, there is a growing appreciation for slow-paced, mindful pursuits that counterbalance our hectic lifestyles. For instance, online streaming communities have recently sparked a huge resurgence in board games among younger demographics. Nevertheless, organisers might need to introduce shorter time controls to maintain the interest of generations accustomed to instant gratification.

Use the shape, not the sentences: a view, a reason, an example, a limit. Examiners mark memorised answers down.

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The AI examiner asks Part 3 questions after your cue card, listens, and scores fluency, vocabulary, grammar and pronunciation, with the words that cost you.

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Strategy

How to discuss strategic thinking and cognitive games

  1. 1

    Balance broad generalisations about cognitive skills with nuanced counterpoints about individual strengths.

  2. 2

    Contrast traditional physical gaming formats with modern digital platforms to illustrate change over time.

  3. 3

    Use concrete, hypothetical examples to show how game-based skills apply to real-world decision-making.

6 words

Vocabulary for this discussion

  • intellectual challenge

    a difficult task that requires deep mental effort

  • autonomy

    the freedom to make decisions independently

  • tactile satisfaction

    pleasure derived from physical touch and handling of objects

  • spatial reasoning

    the capacity to understand and remember spatial relations among objects

  • resurgence

    an increase or revival after a period of little activity

  • instant gratification

    the desire to experience pleasure or fulfilment without delay

Frequently asked questions

How long should a Part 3 answer be?+

Usually four to six sentences, or 30 to 60 seconds. Give a clear view, a reason, an example and, where it fits, a limit or an exception. The examiner will interrupt if you go on too long, which is normal.

Does Part 3 follow the cue card?+

Yes. Part 3 takes the theme of your Part 2 card and makes it abstract: society, comparisons, causes and the future. These questions follow the card "Describe someone very skilled at playing chess".

Can I say I don't know?+

You can say you haven't thought about it much, but then give your best guess with a reason. Examiners score your language, not your knowledge.

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