PTE · Reading: Fill in the Blanks

Ancient Board Games and Pastimes

5 original Reading: Fill in the Blanks questions. Question 1 is free to answer and check right here; log in free to practise the rest in the BandLadder app.
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  • PTE Academic and PTE Core
1

The Royal Game of Ur

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Excavations at the Royal Cemetery of Ur uncovered ornate boards inlaid with shell and lapis lazuli. Scholars believe this ancient was a two-player race game governed by tetrahedral dice. Players sought to their pieces along a linear track, seeking squares that offered refuge. The discovery of a cuneiform tablet later provided valuable into the underlying rules and spiritual associated with specific positions.

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Questions 2–5

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2

Funerary Symbolism in Senet

Originally played as a secular recreation, the Egyptian game of Senet gradually acquired deep religious significance. Over successive dynasties, the grid of thirty squares came to 1 the journey of the soul through the underworld. Landing on designated favourable squares granted protection, whereas dangerous spaces could 2 progress or cause a player to drown. Consequently, elaborate sets were frequently 3 in tombs to aid the deceased in the afterlife.

  • scattered
  • represent
  • disguise
  • deposited
  • impede
  • abandon
3

Strategic Depth of Weiqi

Originating in ancient China, the game of Weiqi reflects concepts of territorial control and tactical patience. Rather than capturing an opposing monarch, players place alternating stones to 1 viable territory. Empty intersections must be secured while maintaining liberties to 2 capture. Historical treatises praised the game as an intellectual pursuit, suggesting that mastery over its shifting patterns 3 military strategy and fostered analytical 4.

  • discipline
  • predicted
  • friction
  • divide
  • evade
  • encircle
  • mirrored
4

Asymmetric Rules of Hnefatafl

Unlike symmetric chess, the medieval Norse game Hnefatafl pitted two unequal forces against one another in a tactical siege. The defending player protected a central king, striving to guide the piece to the 1 of the board. Meanwhile, a larger attacking force endeavoured to 2 the royal unit before it could escape. Archaeological finds of bone and glass gaming pieces confirm that tafl games were widely 3 across northern Europe, reinforcing martial values among seafaring 4.

  • summit
  • prohibited
  • perimeter
  • disseminated
  • yield
  • trap
  • communities
5

Count and Capture in Mancala

Evidence of early Mancala boards carved into stone surfaces reveals the antiquity of count-and-capture games. Players distribute seeds or pebbles sequentially across a series of pits, aiming to 1 counters from their rival. The mechanics require intricate mental arithmetic rather than chance, as participants must 2 multiple moves ahead. Because the equipment could be easily fashioned from earth and small stones, the game remained remarkably 3 to diverse social strata.

  • capture
  • forfeit
  • accessible
  • calculate
  • hazardous
  • distribute

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