IELTS Speaking Part 2

Describe a time you played a hard video game

A Band 8 model answer with the one-minute plan behind it, the vocabulary that lifts it, and the Part 3 questions that follow.
  • 272 words
  • An experience
  • 1 minute to prepare
  • 2 minutes to speak

The cue card

Describe a time you played a hard video game

You should say:

  • →what the game was about
  • →when and why you decided to play it
  • →what made it so difficult to play
  • →and explain how you felt after attempting to play it.

One minute to prepare, then speak for one to two minutes.

An experience

How to plan it in one minute

  1. 1

    Jot down the game's core theme, setting, and who recommended it.

  2. 2

    Note two specific mechanics that caused problems (e.g. resource shortages, harsh weather).

  3. 3

    Outline the emotional shift from initial frustration to a sense of accomplishment.

Model answer

Band 8 model answer

Band 8272 words, about two minutes at a natural pace. Details are invented; use your own.

A couple of months ago, during a rather miserable, rainy bank holiday weekend, I decided to try out a complex city-building simulation game that a colleague from work had been raving about. I usually stick to fairly casual mobile games, but I fancied getting my teeth into something a bit more demanding for a change.

The premise of the game was to manage a small settlement in an intensely hostile, freezing environment. You had to oversee everything from coal distribution and heating grids to food rations, medical facilities, and the overall morale of your citizens.

To be honest, it had a ridiculously steep learning curve. The difficulty stemmed from the fact that all the systems were interconnected, so one small oversight would trigger a domino effect. In my first couple of attempts, I miscalculated how much coal we needed to keep the central generator running overnight. Before I knew it, temperatures plummeted, half the population fell ill, and civil unrest broke out because the hospitals were overwhelmed. It demanded constant micromanagement, multi-tasking, and forward planning under strict time constraints, which left virtually no margin for error.

After spending about three hours on it, I felt completely drained, but at the same time, strangely exhilarated. I must admit, failing so quickly was a bit of a blow to my pride, and I felt completely out of my depth at first. However, once I started to grasp the mechanics and finally survived a major snowstorm without my settlement collapsing, it was immensely satisfying. It felt far more like solving a high-stakes puzzle than mindless downtime, and I ended up thoroughly enjoying the mental workout.

Say it out loud and get a band

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8 words

Vocabulary from the answer

  • steep learning curve

    a situation where something is very difficult to learn initially

  • out of my depth

    lacking the skills or experience to cope with a situation

  • domino effect

    a chain reaction where one event causes several others

  • margin for error

    the amount of leeway allowed for making small mistakes

  • immensely satisfying

    providing a very deep sense of achievement or pleasure

  • grasp the mechanics

    understand how the rules and systems operate in practice

  • downtime

    free time spent relaxing away from work or duties

  • micromanagement

    controlling every small detail of a complex task

5 questions

Part 3 questions that follow this card

  1. 1How have public attitudes towards video games changed over the past few decades?
  2. 2Why do some people prefer competitive multiplayer games over single-player puzzle games?
  3. 3What causes complex video games to be so engaging for adults?
  4. 4How might gaming technology develop to influence education in the future?
  5. 5What are the drawbacks of using video games as a primary form of relaxation?

Answer each in three to five sentences: position, reason, example, limit. Read Band 8 answers to these Part 3 questions: digital entertainment and mental development.

Frequently asked questions

How should I start the cue card "Describe a time you played a hard video game"?+

Jot down the game's core theme, setting, and who recommended it.

How long should my answer be?+

Speak for the full two minutes, about 220 to 280 words at a natural pace. The examiner will stop you at two minutes, which is a good sign, not a problem.

Can I use this model answer in the exam?+

Use its structure and vocabulary, not its sentences. Examiners recognise memorised answers and mark fluency down; a shorter answer from your own memory scores higher than a recited one.

Keep practising

More cue cards: an experience

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